The Warhammer NDA
One thing I didn’t really discuss in my last entry is using NDAs in a Beta test setting. This is because I consider this tactic counter-intuitive and generally just a bad idea. Let me explain. When a...
View ArticleThe Game Rating System
Game ratings are usually a hot button issue. Although the Manhunt 2s of the world are few and far between, widely distributed games are subject to the rating processes in every country where they are...
View ArticleA call for questions
Ok– I’m getting to the point where I’ve provided a lot of general information, but unfortunately without more specific questions from readers there isn’t much more "general ed" I can provide. This...
View ArticleCyber-bullying and Cyber-stalking and you– A helpful guide
This is my PPT from PAX East 2014 on Cyber-bullying: PAX East Presentation 2 A while back I wrote some pieces concerning the Penny Arcade “Dickwolves” controversy. Considering the large subsection of...
View ArticleUnderstanding COPPA
I’ll be publishing a piece on changes to privacy law in general in the next few days, but in the meantime please feel free to check out my power point presentation from PAX Dev 2014: COPPA PAX DEV
View ArticleAnalysis: Clone Games & Fan Games — Legal Issues
There are a few misconceptions in the indie development community concerning the definition and legality of clone games. Some take it as given that a legal clone can be a fan game, including many of...
View ArticleAnalysis: IP Enforcement For Independent Developers
It’s a fact: game developers create intellectual property. This is terrifying to a lot of developers because IP isn’t really there—the stories, characters, artwork, music and ideas you put into your...
View ArticleAnalysis: Solutions To Student Ownership And The DigiPen IP Problem
In academia, students traditionally retain intellectual property rights in their term papers, artwork, screenplays, and other creative works. An unsettling trend has developed, however, in those...
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